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WeaponItemBehavior type Patch
Last Post 14 Dec 2009 12:24 AM byFastalanasa. 4 Replies.
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pglaspeyUser is Offline
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13 Dec 2009 10:18 PM  

 ItemBehaviorType property was returning incorrect type.

 

Attached patch. (it is not taking the attachment)

So here is manual info... (change red to yellow)

WheelMUD.Universe.ItemBehaviors.WeaponItemBehavior.cs

change line 60

///

        /// Gets the ItemBehaviorType

        ///

        public override int ItemBehaviorType

        {

            get

            {

                return (int)ItemBehaviorTypes.StackableItemBehavior;

                return (int)ItemBehaviorTypes.WeaponItemBehavior;

            }

        }

 

 


Attachment: pglaspey_WeaponItemBehavior_Patch_001.patch
Attachment: pglaspey_WeaponItemBehavior_Patch_001.patch
Attachment: pglaspey_WeaponItemBehavior_Patch_001.patch

KarakUser is Offline
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13 Dec 2009 10:27 PM  
Historically, Fasta has been handling patch approval/integration. I don't think it successfully attached though.


pglaspeyUser is Offline
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13 Dec 2009 10:30 PM  

Yeah it does not appear to take the attachment. I am using the message attachments at the bottom. But it is not saving it. 



KarakUser is Offline
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13 Dec 2009 10:47 PM  
I've submitted the change. Worst case scenario we can use email or something for a larger patch. Fasta, is there a known issue with attachments right now?


FastalanasaUser is Offline
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14 Dec 2009 12:24 AM  
Posted By Karak on 12/13/2009 3:47 PM
I've submitted the change. Worst case scenario we can use email or something for a larger patch. Fasta, is there a known issue with attachments right now?


I upgraded some core modules for our DotNetNuke installation. Apparently, those broke the forums more than I thought. I might just have to bit the bullet, and buy an upgrade anyways.



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