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Dictionary of WheelMUD Terms


Adornment - Items that can be added onto another item. An example of these are gems.

Effect - Commonly, but mistakenly, known as Affects in other codebases. This is the main mechanism to transfer the effects of an action onto a MUD object. These objects are anything that inherits from the Thing base class.

Item - This are MUD objects that the players can interact with.

Item Behavior - This is used to attach behavior to items.

Rule Set - A grouping of rules that are specific to a gaming system, i.e. Dungeons and Dragons, RuneQuest, ShadowRun, GURPS, Rifts, etc.

Thing - This is the top level object in WheelMUD. All MUD objects descend from this.

Visuals - These are non-interactive objects in a room description. These correspond to nouns in the room description text.

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